If you deviate from what the narrator tells you to do, the narrator becomes frustrated but must follow you as you choose your own path. The storyline follows the protagonist, Stanley, around as a narrator attempts to guide him through the story. It comes with multiple possible endings, some of which a player might not even discover until they’ve played the game a few times through. The order in which you discover the various ‘endings’ it supplies is entirely up to the choices you make throughout the game. The Stanley Parable, on the other hand, has an entirely nonlinear plot. If you miss a hidden item, you will learn less about the story, but there is nothing you can do to change its outcome. You can explore any room you choose but in many cases a key or code that will take you to the next section of the house is in the last room you visit. This is where many criticisms of Gone Home come in – you move through the story in a linear way (which is of course not unheard of in video games, but it creates a weakness when you are doing little else but move through a story). The player must have some control over story progression or else it ceases to be an interactive experience. For a lot of players, this means the experience is no different from sitting back and watching a movie this is why it’s important that the plot be immersive. PlotĪlmost every game in existence has a plot, and the plot is the entire point of story exploration games. Rather than deciding whether or not story exploration games are ‘real games,’ it could be more interesting to figure out what differentiates story exploration games from movies or TV shows. This brings attention to a different question about these games. The Stanley Parable has not dealt with the same criticisms – perhaps because it didn’t reach the same level of popularity as Gone Home did, but also perhaps because of its features. However, Gone Home has faced scrutiny from the more hardcore crowd who don’t think it’s a real game. More like interactive stories than action-packed RPGs, story exploration games like Gone Home and The Stanley Parable have captured the hearts of casual gamers across the world. Recently, story exploration has emerged as a fully fledged genre. Games such as Phoenix Wright and LA Noire where gameplay takes a backseat to story have existed for a while – games where there is no real punishment for losing and you only complete minor challenges to move forward in the story. Gone Home® is copyright The Fullbright Company LLC, 2013.Gone Home and The Stanley Parable: Story Exploration and Agency Use your powers of observation to piece together a story that unfolds as you explore.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |